Initial Discussions

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Accessibility

  • Comfort options
  • Solutions for specific cases (e.g. visual impairments, motion limitations, single/no hand controller)
  • Localisation

Interaction

  • Lessons from industrial design
  • Grasp taxonomy
  • Choosing your disconnect (controller > virtual hand > object)

Research

  • How to conduct a user test
  • Writing up pros and cons with context

Environments

  • Avoiding scintillation
  • Importance of lighting for accurate depth perception

NPCs

  • Making characters believable
  • Visual styles to avoid the uncanny valley

Ethics

  • Multi-user interaction (e.g. personal space, verbal communication)
  • Ownership of virtual goods and spaces